For the most part, the LUG version pretty much assumes your PCs are Starfleet. The Decipher version doesn’t. You can create any Trek type of. Memory Icon is the new home for the ICON-system content of the gaming site. All the Links to other Star Trek and ICON System resources. Last Unicorn Games’ Star Trek rpg, first published in , runs on an engine the designers called the ICON System. ICON brims with the sort.
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In that sense, the ICON system succeeds, and my hat is off to the designers. If a brawl with a handful of aggressive Klingons escalates to the point where disruptors are drawn, there ought to be a serious chance of a PC getting dropped. Combat, however, poses a different challenge in a Star Trek rpg atar it does in a traditional fantasy rpg setting. Then, I simply have the bad guys respond appropriately to whatever the PCs decide. But the system takes a turn toward inelegance with the sheer number of skills each character will end up with.
I found that the starship combat was the weakest part of the game because it was too detail oriented like a wargame keeping track of energy points. Send a transmission to the Webmaster.
You’re not the first person I’ve heard say they prefer Decipher’s take on starship combat. See the legal page for more information. Make sure to check out the opening trailer! John Ross, writer of role playing products and for Last Unicorn Games.
Science fiction Star Trek. There’s also a link to similar writeups on Dan’s previous campaign on the U. John Ross and Ross Isaacs.
That lazer-like focus on creating a uniquely Trek platform pretty much saves the game and makes it a viable option today. But you usually end up with unwieldy bags of mostly skills. Want to join luh the adventure? A place for both new epg veteran players who like to play for fun and not for politics. Long has been the most active amongst the fan movement. One look at the standard character sheet, with its 24 blank slots for skills, should convince anyone that this game comes with a little bit of a learning curve.
The Trek Lug: A review of LUG’s ICON system for Star Trek rpgs
To be sure, action and combat have their places in any Star Trek series, but I struggle to think of many episodes that depended entirely on action to tell a story. Deep Space Nine Role-playing Game. Posted by Fred Trekker at 1: I actually thought the starship combat system in the Decipher version of the RPG was a lot better and would try to use that instead. Includes house rules, new ships and equipment, and even a little humor! It was clearly built from the ground up with a focus on telling Star Trek stories, and, because of that focus, remains a viable option for enthusiastic gaming groups looking to play in the Star Trek multiverse.
Newer Post Older Post Home. Steve Kenson has posted his unfinished manuscripts on the Star Trek: Contains deck plans and full game statistics.
Star Trek Role Playing Game (LUG)
Many of the supplements produced by Last Unicorn Games to support the system are excellent and contain a lot of imagination and story seeds. Starship ttek is deep and crunchy and simulates what you see on the TV show in many ways.
Individual works are the property of respective authors and may not be reproduced without permission. Link away or use the following handy button or bar on your site: For instance, a science officer has to get a sensor lock on a target every round of combat. I plan on reviewing individual supplements right here on this blog in future installments.