Fridrich (CFOP) – Stage 1. July 4th by Chris Durnford. If you have already read our beginner’s solution guide, you will already know how to do this step. SOLVING (ORIENTING) THE TOP SIDE. Just like in the other solution guide, our goal here is to get the top side all yellow. To do this we orient. The Fridrich method or the CFOP method (cross, F2L, OLL, PLL) is a fast method for solving the Rubik’s Cube created by Jessica Fridrich. It consists of four.

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CFOP Method – Wikipedia

Rbuik basic idea of the first 2 layers is to pair the edge and the corner. This method is named after its creator, Jessica Fridrich. More precisely, every time you gubik a corner, just associate the corresponding edge and solve both at the same time. If you have 0 corner to orient then you can directly move on to the next step. Either the corners are symmetric: This is probably the hardest part of the Fridrich method.

In the Fridrich method, the last layer is solved differently from the beginners method. With a bit of practice on all the cases, you should get closer to 10 seconds first two layers. I taught them in the page of the tips for solving gubik Rubik’s cube.

Fridrich method : The fastest Rubik’s cube solution for 3x3x3

But we are going to use friddich the one or the other depending on the case. I found all these cases intuitively, just with practice. On the following example, ffidrich can see that a simple rotation of the right face will pair the red white bleu corner and the red blue edge.


There are, of course, many more cases than this, but most can be solved with the strategies above or can be reduced to one of the above cases. Now you have everything to find the best F2L algorithms using Fridrich method. There is fridrixh general rule on the best way to solve the cross though. You already know the two formulas. Every second you do not rotate any face can be saved.

After you’re finished, just doing a D move or D’ will align the cross with the faces. The aim rubim to perform the moves continuously and to have a good transition between each step. It doesn’t corner twist as often nor does it lock up.

Then then ones with two corners to orient and finished with the last two. And this needs to be done while inserting them at the correct place.

Jessica Fridrich

Flipping the cube is the time when no move can be performed. First a so-called “cross” is made on the first layer, consisting of the center piece and four edges.

The learning can seem long and hard, but do not give up.

Basic layer-by-layer methods were among the first to arise during the early s cube craze. Before letting you play with your Rubik’s cube, I would still like to teach you a couple of tips. The cross is done intuitively. Sometimes you can even take a minute to think on how to solve the cross.

Although it requires you to fridricu many up to 78 different algorithms, it’s one of the fastest speedcubing methods.


It is possible that solving the cross on the bottom wastes time in the beginning but it will quickly make you improve.

Retrieved from ” https: Here is an example of the first one: The last layer steps OLL and PLL involve first orienting the last layer pieces, then permuting them into their correct positions. There is a third frudrich case. If you do RU2R’, you can turn this into case 3.

Super-durable and solid stickers with vivid colors will not peel off or fade easily. In total, there are 57 OLLs. But if you want to solve the cube under 20 seconds, that’s a very important step. It is the key to solve the cube under 20 seconds or even 10 seconds if you really master the method. Everyone has his own technique and his way of solving the cross.

You should do it on the bottom because then it’s easier to locate the other pieces.

Jessica Fridrich works as a professor at the Department of Electrical and Computer Engineering at Binghamton University and specializes in digital watermarking and forensics. This step was proposed by Hans Dockhorn and Anneke Treep. Although the fridich can be very different, some similar pattern often happen. This should be immediate.